

No, GM Mode is not going to be supported on console platforms.ħ. some "class mods" and those limited to stat table changes) can conceivably be re-uploaded with little to no change.Ħ. Some mods will require specific porting efforts by the author while others (e.g. This means existing mods will require their respective authors to re-upload them using the DOS2:DE version of the Divnity Editor. DOS2:DE mods will appear in the same Steam workshop but with a new, unique tag identifying them as such. Mods originally made for DOS2 classic will not be loaded by the DOS2:DE game client. Will the existing DOS2 mods work with DOS2:DE? Will my save games from DOS2 be compatible with DOS2:DE?ĭue to the number of complex changes coming in the Definitive Edition, save-games aren't compatible but you'll have the option to launch either the classic game or the Definitive Edition from your library.ĥ. Yes, there will be two separate game clients - one for DOS2 original and one for DOS2:DE.Ĥ. Will I still be able to play the original DOS2 after DOS2:DE comes out?

It will show up in your Steam or GOG library as a separate game client.ģ. Yes, every owner of the PC edition will receieve the DOS2:DE for free on PC. Will I get the DOS2:DE if I already own the game? It will include a multitude of tweaks, new journal, completely overhauled third chapter, new tutorial, interface updates, " Sir Lorna the Squirrel" DLC, PvP arena updates, and more! Additional details can be learned from Kickstarter Update #47Ģ. What is Divinity Original Sin 2 Defintive Edition (DOS2:DE)?ĭOS2:DE will be a new game version coming to PC, PS4, and Xbox One on August 31, 2018.
